Sculpted in ZBrush. Textures created in Substance Painter. Retopologized and rigged in Maya. Rendered in Arnold.
Hadestown is my favorite musical; I've had such strong imagery associated with the music that I wanted to make my own interpretation of one of the characters. I completed many parts of the CG pipeline for this long-term project: creating concept art, sculpting, texturing, rigging, as well as building the set and creating a fully rendered animation.